MULTIMEDIA LITERATURE Custom Essay

Even though technology has been known and has been advancing to make work easier, it has been argued it has brought more of the negative than the positive in all the three aspects, politically, socially and economically. Politically technology has influenced the way people vote and the modes of campaign, socially technology has impacted on individual’s culture, lifestyle and how they interact with one another whereas economically it has impacted how countries trade and partner mainly through the transport and communication sectors. These are some of the positive effects of technology and how it has made life easy, however the negative effects of technology has affected both the three aspect starting from the social aspect especially on individual basis. On economic basis it can be argued that technology has led to loss of employment as more work can be done by an individual due to the advanced technology while on political basis it has provided platforms for organized forms of political attacks, campaigns, means of tax evasion and terrorists activities among others thus the birth of technology is both exhilarating and frightening at the same time (Murray, 1).

In the course of recent years, I have got myself thinking that something, has been tinkering with my mind, remapping the brain, reconstructing the memory. My mind isn’t going—as far as should be obvious—however it’s evolving. My thinking has changed, and I can feel it most unequivocally when I’m perusing. Inundating me in a book or a long article used to be simple. My psyche would become involved with the account or the turns of the contention, and I’d invest hours walking around long extends of exposition. That is seldom the case any longer. Presently my fixation frequently begins to float after a few pages. I get nervous, lose the string, and start searching for another thing to do. I feel as though I’m continually dragging my wayward cerebrum back to the content.

For me, concerning others, the Net is turning into an all-inclusive medium, the channel for a significant portion of the data those courses through my eyes and ears and into my brain. The upsides of having timely access to such an amazingly rich store of data are numerous, and they’ve been broadly portrayed and appropriately cheered (Murray 7). The way of life wide reception of home PC and the portable PC heightened the procedure, augmenting and confusing the intervened domain to the point where an enormous piece of our populace now spends a significant part of the day in front of a lit up screen, involved with pictures and drifting bits of content. With individuals less and less ready to work at work or home without their screens. This same period has seen the single blast of cell calling and iPods and BlackBerry.

Intercession, immersion, and fracture, then, are three of the real results of the data age. It is practically dumbfounding how, then again, we find what feels like the vast accessibility of digital information, and on the other a refinement of the pursuit and conveyance innovation that empowers a man to possess the cozy universe of inclinations (Murray 8). Filling her iPod with top musical choices, seeking out the writings and pictures she needs for stimulation and self-insistence.

As we are depleted of our inward repertory of thick social inheritance, we chance to transform into “‘hotcake individuals’— spread wide and thin as we associate with that unfathomable system of data got to by the minor touch of a button.

As a result of advance in technology, literature too is also being redefined to an extent that the audience is given an opportunity to be an author for example in video games. For instance, a video game like “Mortal Kombat” has been viewed as a form of literature due to the fact that it has a story line, an introduction to the characters, the body which includes various scenes also called chapters, the climax and the final scene. Such games are always addictive and have always interfered with an individual’s ability to think for themselves and creativity because all the scenes have already been planted and the fact that the story line is always predictable. This has also been classified as the modern and advanced form of literature since it involves creativity even though the creativity is mainly on the part of the programmers.

Due the advancement I n technology, it is also suggested that the modern society is reading more than any other generation, from newspapers which also the previous generations had to the flood of information on the internet and text messages via mobile phones. Thus this different kind of reading is responsible for the different kind of thinking that is observed in the modern generation. This can be explained by the theory put forward by a developmental psychologist by the name Maryanne Wolf who suggested that we not only become what we read but also how we read. This explains the reason why it has become difficult for the modern generation to retain and have long-term attention. This is a psychological disorder symptom know as ADHD (Attention Deficit/Hyperactivity Disorder which is characterized by an individual’s loss of paying attention to one particular subject for a long time yet having some periods of being hyperactive yet these two cannot be managed. Thus, an individual cannot be creative as this requires a lot of time to focus on a particular objective that they want done.

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In conclusion it can be ascertained that technology has a negative effect on real literature as it has affected the power of creative thinking among individuals. Even though items like video games have been described as some form of literature, they have led to the loss of authenticity of literature as some techniques have been lost due to the move from written material to screen play. For instance, some dramatic powers are better illustrated by multiple performances in writing than in screen play for example juxtaposition (Murray, 7). It is such techniques in writing that trigger creative thinking and paint a picture in the reader’s mind thus promoting authentic literature as it is meant to. Literature is not only meant to entertain but also promote awareness, educating, enlightening and promote the culture of creative thinking. This is the spirit of a hacker (Murray, 9). However, the technological literature even though has lost some authenticity in real literature; it has led to improvement of the visual aspect. It is in this aspect that Murray term as bard. Thus the main aim of cyberliterature is to make individuals half hackers and half bards (Murray, 10). It is in the aspects that cyberliterature aims to improve creativity (internal visualization) and observation (individual’s point of view) but has failed as it has only resulted in addiction and the opposite is true.

 

Work Cited

Murray, J. H. “Hamlet on the holodeck: The future of narrative in cyberspace (2001 ed.).” (1997).

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